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Pulled Apart

Academic Team Project (7 Weeks)
Engine: Unreal Engine 5
Role: Game Designer, Narrative Designer & Level Designer

About the Project

Pulled Apart is a cooperative horror game developed during a seven-week team project at Futuregames.

Two players control a single doll together as they attempt to escape a witch's cabin. The game focuses on communication, cooperation, environmental puzzles, and atmosphere.

My Contributions

Gameplay Design

  • Participated in pitching ideas.

  • Helped develop the core gameplay concept.

  • Designed gameplay mechanics and environmental obstacles.

  • Participated in playtesting and iteration.

Level Design

  • Designed parts of the cabin layout.

  • Created blockout level in Unreal Engine.

  • Built gameplay prototypes for interactions such as pushing objects.

Narrative Design

  • Developed story ideas and environmental storytelling.

  • Designed the opening, capture sequence, and ending.

  • Designed player guidance and UI hints.

  • Planned the introduction of the witch to build tension.

Technical Work

  • Created Blueprint prototypes.

  • Implemented interaction systems.

  • Created cutscenes using Unreal Engine Level Sequences.

  • Implemented comic-style introductory sequences.

Development Process

During development we:

  • Created paper prototypes

  • Iterated on gameplay ideas

  • Used Jira for task management

  • Worked collaboratively across design and programming

  • Conducted playtests and refined mechanics based on feedback

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What I Learned:

This project significantly increased my confidence as a game designer. It encouraged me to step outside my comfort zone, share my ideas more actively, and contribute with greater confidence throughout the development process.

I also gained valuable experience collaborating with an international team. During the project, some team members worked remotely from Poland while others were based in Boden. This experience taught me the importance of clear communication, teamwork, and adapting to a distributed development environment.

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