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FPS Tutorial Level — Unity | Ädelfors Folkhögskola

ROLL

Designer

Overview

During my second year at Ädelfors Folkhögskola, I designed this FPS game level as part of Unity’s tutorial series, using a variety of school-provided assets. I created this level to demonstrate my skills in level design, gameplay mechanics, and environment creation. This is my favorite among the levels I made due to its complexity and thoughtful integration of gameplay elements.

YEAR

2025

GENRE

FPS

Game engine

Unity

Key Features

  • Custom Prefab Creation: Designed and implemented a simple streetlamp used throughout the level to enhance immersion.

  • Dynamic Enemy Drops:

    • Enemy drones drop health boosts with a 50% chance, using custom first aid kit assets instead of default icons.

    • Larger enemies drop weapons or a jetpack— the jetpack is essential for player progression out of the sewer area.

  • Environment Design:

    • Realistic sewer water effect created using transparent materials on planes.

    • Detailed sewer corridors complemented by decorative elements such as tents and cooking pots.

  • Open World Expansion:

    • Developed a city environment above the sewers with roads, houses, props (cars, garbage cans, bus stops), and NPCs to create a more open and engaging gameplay experience.

    • Enemy AI utilizes baked NavMesh for smooth navigation and combat behavior, including a mobile shooting boss.

Development Process

  • Built sewer sections modularly, designing a multi-level environment with progression from corridors to a final sewer room.

  • Expanded the level vertically by adding a city above the sewers, providing players freedom to approach objective to kill enemies in varied order.

  • Integrated rewards strategically to encourage player progression: guaranteed weapon drops from key enemies and exploration incentives like the jetpack.

  • Conducted frequent playtesting to balance and refine player experience.

Tools and Assets

  • Unity Engine

  • School-provided asset packs: sewer parts, houses, NPCs, roads, walls, decorations

  • Custom materials and prefabs created within Unity

Visuals & Screenshots

(Include here several high-quality screenshots or a short gameplay video showcasing key areas like sewers, city, enemy encounters, and pickups)

Reflection

This project deepened my understanding of level design principles, enemy placement, environmental storytelling, and the importance of player rewards and progression. It also improved my skills in using Unity’s asset workflow, prefab system, and navmesh for AI pathfinding.

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Video of gameplay

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